This post is syndicated with permission from GamerFront.net We’ve seen a lot of LEGO video games over the last few years, most of which have been a lot of fun. Well the guys in charge decided it was time to branch out from the RPG games that they’ve been so focused on of late and bring us LEGO Battles. This real-time strategy game for the DS lets you take command of pirates, wizards, spacemen and more. But does it deliver the fun? The game has several different campaigns to play through, each from a different LEGO theme. Each campaign is broken up into three acts, which get progressively harder. The game is great for those unfamiliar with RTS titles, and walks you through every little step at the beginning. After a couple of battles you’ll be building towers and commanding your men like a pro. As cool as it sounds to have a wide variety of character archetypes and buildings, you quickly learn that they’re all the exact same thing with a different skin and name. By the third campaign it is rather easy to get bored. Not only do the different battles start to seem familiar, but even as someone who rarely touches a RTS game, I found it to be extremely easy. I’m sure that the younger crowd will find it a bit more challenging, which is alright seeing how it’s a game comprised of toy bricks. (Even if adults do still play with LEGOS.) Traveler’s Tales did add in a nice feature that not only adds to the difficulty of the game, but really keeps you on your toes. They made it so that the characters you control had a mind of their own and couldn’t navigate even the most simplest of terrain. Seriously, if there is a tree even slightly in their way, they’ll either stop, or go really far around to find a different path. Sure, two

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Review - LEGO Battles